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20170717 Level Design Workshop - Singleplayer vs. Multiplayer Level Design - A Paradigm Shift.mp4
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20170717 Level Design Workshop - Singleplayer vs. Multiplayer Level Design - A Paradigm Shift.mp4
MP4
3 years ago
101.46 MB
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20170715 The Rain World Animation Process.mp4
MP4
3 years ago
94.12 MB
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20170717 The Power of the Abstract.mp4
MP4
3 years ago
131.44 MB
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20170714 6 Techniques for Leveraging AI in Procedural Content Generation.mp4
MP4
3 years ago
347.30 MB
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20170718 An Approach to Holistic Level Design.mp4
MP4
3 years ago
182.14 MB
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20170713 Halo 4 - Content Performance Tips & Techniques.mp4
MP4
3 years ago
144.67 MB
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20170719 Friendship, Curiosity & Challenge - Focusing Your Career as an Indie Dev.mp4
MP4
3 years ago
64.49 MB
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20170712 Project Discovery - Lessons From Scientific Research in EVE Online.mp4
MP4
3 years ago
148.37 MB
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20170720 Shigeru Miyamoto's 1999 GDC Keynote.mp4
MP4
3 years ago
160.73 MB
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20170711 The Sound of No Man's Sky.mp4
MP4
3 years ago
261.51 MB
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20170721 Playtesting - Avoiding Evil Data.mp4
MP4
3 years ago
105.22 MB
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20170710 A Study of Creature Animation in Film and Games.mp4
MP4
3 years ago
218.82 MB
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20170723 Animating Quadruped Characters in The Flame in The Flood.mp4
MP4
3 years ago
118.33 MB
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20170709 The Hitman GO Design Postmortem.mp4
MP4
3 years ago
185.27 MB
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20170723 Automated Testing and Instant Replays in Retro City Rampage.mp4
MP4
3 years ago
104.17 MB
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20170708 Darkest Dungeon - A Design Postmortem.mp4
MP4
3 years ago
135.52 MB
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20170724 Mechs vs. Minions - Why Would Riot Make a Board Game.mp4
MP4
3 years ago
177.12 MB
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20170707 You Look Smashing - The Procedural Art Direction of We Happy Few.mp4
MP4
3 years ago
133.10 MB
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20170725 (Opportunity) Cost Effective Marketing & PR for Indies.mp4
MP4
3 years ago
132.57 MB
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20170706 Designing the Tutorial for The Last of Us.mp4
MP4
3 years ago
257.06 MB
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